Sunday, 12 October 2008

Gaming Weekend III: the outcome

I had great fun as a player and as a GM. I played in a post-apocalyptic game titled Cthulhu 2100 in which we literally saved the world, and ran a Boot Hill 3rd edition game whose plot was ripped off from a Tex Willer story (Finnish issues 9-10/1991, in case you are curious). The setting and NPCs were used basically without changes, and the story was only modified enough to work with the four PCs I created instead of Tex and Kit Carson (who, for example, are Texas Rangers, while the PCs were without law enforcement powers). Roughly halfway through the events started to go their own way instead of following the comic, and that was perfectly all right and what I expected, really. If anything, I think our version was a little more plausible.

I think Boot Hill is still my favorite RPG gunfighting system.

This was my first attempt to translate an existing story into a RPG scenario so directly, and the results were so good that maybe I should steal/adapt more often...

Game Count: 37/52

TPK

The second part of that AD&D adventure ended in every character perishing. Mine was slain by a zombie, the others died soon afterwards under a swarm of poisonous centipedes. Dice know no mercy.

Game Count: 35/52

Sunday, 5 October 2008

Two shots for the price of one

It got to be a little late, so we are going to finish the AD&D adventure next Friday. Fun was had by all participants as we vanquished skeletons, fire beetles, kobolds and a poltergeist.

Game Count: 34/52

Wednesday, 1 October 2008

Apparently, it pays to complain

A friend of mine suddenly got an idea of running an AD&D 2nd edition one-shot this Friday. I've now finished creating my character, and I must say that it was quite entertaining in and itself - good retro fun. Amrond Elensar, a cleric of the very vaguely defined Elvish faith, is not going to set the world on fire with his amazing abilities, but that's part of the old school experience, I think.

For the upcoming gaming weekend, I've dusted off my old idea of combining Angel and blaxploitation films with late 1960s Detroit as the setting. Cool music, hot cars, and dark nights. The main problem is that my so-called plot can be written up with a couple of words and I've got nothing worked out beyond that. Some published adventure may turn out to be the only possible solution with the time I have left.

Monday, 29 September 2008

Obligatory September post

I shouldn't let a month slip by without a single post. But the fact is that it's been slim pickings on the roleplaying front. I'm still inching towards finishing the Godlike adventure, and I should somehow come up with another one-shot for another gaming weekend in the countryside - inside two weeks. "Project 52" seems wishful thinking now, but at least I got a lot of good gaming done during the first half of the year.

Friday, 29 August 2008

Powergame has a new home

So, once upon a time I wrote this little game and spent a few years tinkering with it. It's been a long time since I touched the text, even though I flirt with the idea occasionally, but since the university quite reasonably closed the old site down after more than a decade of service I wanted to make the files available somewhere. It's not as if the traffic will be overwhelming, so I put it in my home directory for now. Behold, a blast from the past: Powergame.