Showing posts with label godlike. Show all posts
Showing posts with label godlike. Show all posts

Friday, 21 November 2008

A hit and a miss

We had to reschedule the second Angel session, but Godlike started as planned and went pretty well, I think. The first session did not require many rules or dice rolling, so the system has yet to really prove itself.

Game Count: 40/52

Wednesday, 13 August 2008

PT-48 seems to have a crew

I've received three solid character ideas from the players, so it seems that Godlike is go. I have to finish writing the scenario and stat some NPCs, though. Hopefully we can start in a few weeks.

Thursday, 17 July 2008

Join the Navy and see the world!

I'm planning to test Godlike with an adventure that will probably last a couple of sessions and is kind of in continuity with our finished Shadows of Yog-Sothoth campaign. I wrote an entirely too elaborate introduction to assist in character creation, if you care to take a look.

I don't intend to bring Cthulhoid monstrosities into Godlike. The sole surviving PC from earlier is going to be an NPC talent in this game, that's all.

Sunday, 30 March 2008

Seems it's always Sunday when I update

This week we continued Ptolus (narrowly avoiding a TPK) and 1920s Cthulhu (in which the group traveled to Hollywood to investigate the strange death of a famous director).

In other news, I have a hankering to run a "demo game" of Godlike to see how the system works in actual play. Right now I'm thinking about a scenario set during the early war, possibly during the Phoney War period. For this I'd use characters without any superpowers, both because it would be easier for players with no One Roll Engine experience (and for me, too) and because if I later run another game with powers, their significance would perhaps stand out better. This is slowly percolating in the back of my mind with the Serenity in the West project...

Game Count: 21/52