Showing posts with label neverwinter nights. Show all posts
Showing posts with label neverwinter nights. Show all posts

Wednesday, 9 July 2008

Quickie update

After another longish break, we continued the NWN campaign. The fifth module awaits.

Game Count: 33/52

Friday, 30 May 2008

Shadows of Yog-Sothoth: The End, part 1/2

Easter Island sure is an interesting place. After we talked to the last priest of the birdmen and learned all kinds of interesting stuff, it fell to Jack, the only proficient swimmer of the group, to undertake the ancient test for prospective priests and swim three miles from the main island to a smaller one. He didn't do it for kicks, but to retrieve a crystal that was supposed to help us in the climactic battle against the cultists (of whom we haven't heard a peep yet). Now, Jack did have a mask the priest loaned us, which let him breathe underwater, but he still had to swim there and search for the crystal cave 50 feet under the surface.

A full day's work already, but Jack got into an underwater fight with a deep one who was either guarding the crystal or looking for it, too. He was badly clawed but managed to get a Tarzan-like grip on the monster and cut its throat. He even made it back to the main island without passing out. Barbarian king material, obviously.

The next day Jack stayed in bed to heal while the others found the cave complex where the deep ones had taken their prisoners. Much fighting ensued, and they managed to rescue all the humans the found. We didn't have time to celebrate, though: a Star-Spawn of Cthulhu attacked the Chilean warship anchored nearby and sank it. It suffered grievous injuries but still managed to take flight, only to fall to the concentrated fire of the Chilean marines. The gigantic corpse fell on the village, killing dozens if not hundreds. We ended the session with this widescreen action ending. The next one should be the very last - maybe the real Mr Cthulhu will show up!

Oh, I almost forgot to add that we finally got around to continuing the Neverwinter Nights campaign.

Game Count: 31/52

Sunday, 24 February 2008

A slayer discovered

In the third episode of Buffy vs. Cthulhu the others finally learned what a slayer is, and that Selena was the slayer. We managed to work together with the mysterious Eva to prevent the mi-go and the janitor (apparently some sort of a cultist) from completing a ritual to do who knows what. Got to burn an old house, too.

Finally got around to continuing NWN as well. Level 6 looms near as well it should: we're going to need every trick in the book to defeat a certain necromancer and his bodak.

Game Count: 12/52

Sunday, 27 January 2008

The counter keeps ticking

Just a quick posting now, lest I forget this week's achievements: we continued the D&D Ptolus campaign and finished Shadowlords module 3 in NWN. I'm ahead of schedule!

Game Count: 6/52

Monday, 7 January 2008

Deck of Many Games

My New Year's promise to myself was to try and have some roleplaying activity once a week, every week, in 2008. I'm allowing myself two things to make it remotely possible:
  • As long as the number of games is 52 when the year ends, it doesn't matter if there have been two games on a given week and none on the following week, for example.
  • MMORPGs do not count. But Neverwinter Nights multiplayer games do (see the previous post for more on that).
The second week of the year started less than one hour ago, and so far I've ran Delta Green once and played NWN once. We're hoping to continue Delta Green already this week and 1920s Cthulhu is scheduled for the next. So, thus far it looks promising. But I have no doubt that there will be bumps on the road later on.

It's a nice dream.

Game Count: 2/52

Sunday, 6 January 2008

Winter nights in Neverwinter

A little before Christmas I started to play Neverwinter Nights online with two of my friends: my 1920s Cthulhu Keeper and a fellow player. Everyone bought (well, I already had) the game and both expansions, and then we went to Neverwinter Vault in search of a suitable multiplayer module. We ended up choosing Adam Miller's massive campaign consisting of Shadowlords (5 parts), Dreamcatcher (4 parts) and finally Demon (a single module), as it came highly recommended in the Hall of Fame. It was particularly nice that the creator had made it available as a single .exe file - no need to mess around with haks and video files.

I have attempted to play NWN with some other friends in the past. It was fun, but some technological problems always came up. Either the game was unstable for someone or the network connections lagged. Apparently some performance hurdle has now been crossed, as you can turn the settings to eleven and everything still runs smoothly. NWN is not a new game, but quite pretty enough for me with maximum settings.

We have three long sessions behind us now and it's been even more fun than I expected. Our cleric-rogue-sorcerer team has been quite effective and the modules are not in the Hall of Fame by accident. We've already discussed what we could play next when Demon is concluded some months into the future. ;)

Here's to Celdor Willenden and Teira - long may they run!