Sunday 6 January 2008

Winter nights in Neverwinter

A little before Christmas I started to play Neverwinter Nights online with two of my friends: my 1920s Cthulhu Keeper and a fellow player. Everyone bought (well, I already had) the game and both expansions, and then we went to Neverwinter Vault in search of a suitable multiplayer module. We ended up choosing Adam Miller's massive campaign consisting of Shadowlords (5 parts), Dreamcatcher (4 parts) and finally Demon (a single module), as it came highly recommended in the Hall of Fame. It was particularly nice that the creator had made it available as a single .exe file - no need to mess around with haks and video files.

I have attempted to play NWN with some other friends in the past. It was fun, but some technological problems always came up. Either the game was unstable for someone or the network connections lagged. Apparently some performance hurdle has now been crossed, as you can turn the settings to eleven and everything still runs smoothly. NWN is not a new game, but quite pretty enough for me with maximum settings.

We have three long sessions behind us now and it's been even more fun than I expected. Our cleric-rogue-sorcerer team has been quite effective and the modules are not in the Hall of Fame by accident. We've already discussed what we could play next when Demon is concluded some months into the future. ;)

Here's to Celdor Willenden and Teira - long may they run!

1 comment:

Anonymous said...

The rogue is still quite bitter about the loss of her female companion, and plotting your demise. But you knew that already :)