Friday, 29 August 2008

Powergame has a new home

So, once upon a time I wrote this little game and spent a few years tinkering with it. It's been a long time since I touched the text, even though I flirt with the idea occasionally, but since the university quite reasonably closed the old site down after more than a decade of service I wanted to make the files available somewhere. It's not as if the traffic will be overwhelming, so I put it in my home directory for now. Behold, a blast from the past: Powergame.

Wednesday, 13 August 2008

PT-48 seems to have a crew

I've received three solid character ideas from the players, so it seems that Godlike is go. I have to finish writing the scenario and stat some NPCs, though. Hopefully we can start in a few weeks.

Thursday, 17 July 2008

Join the Navy and see the world!

I'm planning to test Godlike with an adventure that will probably last a couple of sessions and is kind of in continuity with our finished Shadows of Yog-Sothoth campaign. I wrote an entirely too elaborate introduction to assist in character creation, if you care to take a look.

I don't intend to bring Cthulhoid monstrosities into Godlike. The sole surviving PC from earlier is going to be an NPC talent in this game, that's all.

Wednesday, 9 July 2008

Quickie update

After another longish break, we continued the NWN campaign. The fifth module awaits.

Game Count: 33/52

Tuesday, 1 July 2008

Howardian summer

No, I don't intend to conquer myself a kingdom this summer and rule it by my mighty thews and this axe. Pitiful, I know. Instead I shall test The Savage World of Solomon Kane on some friends who are fans of Conan and Robert E. Howard in general. It seems that PEG have pulled out all the stops when creating Kane. It's a very handsome and sturdy hardback, certainly the best-looking book of theirs I have seen. The writing feels appropriate for the theme, too, and Kane should be exactly the kind of game the Savage Worlds rules were made for. We're going to have a character generation session tomorrow.

I'll also get to play a Howardian hero, as our Call of Cthulhu GM has promised to run a few sessions of Mongoose's d20 Conan.

To make sure I don't suffer any withdrawal symptoms between sessions, I have ordered no less than three collections of REH short stories and a like number of The Savage Sword of Conan reprint collections.

Friday, 13 June 2008

Madness ends in madness

We played the last session of Shadows of Yog-Sothoth yesterday. One character survived from the beginning to the end, and, by a considerable amount of sheer luck, it was mine. Jack Paulino was also the only character who survived, period. Now he's got to live with the physical and mental scars, having seen R'lyeh rise, Cthulhu himself wake up, and all his friends and companions die. Although he did not see these events that well, running away in the grips of terror as he was.

But we did save the world. Stanford's cult was completing their ritual when we started ours. Sam Brockwell read the spell while others stood guard. Initially it seemed like we had failed spectacularly, as Cthulhu strode out of his tomb, devouring people left and right. But the island sank behind Jack as he ran away, and the Great Old One retreated to sleep once again. It seems likely that Jack will live the rest of his days in peace as a priest for the natives of Easter Island.

Now I am not participating in any ongoing campaign. Something must be done about that...

Game Count: 32/52